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Showing posts with the label Gaming in education

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New top story on Hacker News: Tell HN: Facebook is blocking the publiccode.eu open letter initiative as spam

Report to HN Public Facebook Blocks publiccode.eu open message as spam. 50 to post 8 comments on Hacker News. Just try to share the link on Facebook, it will be blocked as spam. In light of the deceptive messages and scams they use to advertise and disseminate, it is almost impossible to believe that this is unintentional.

Kahoot Guide to Creating Engaging and Fun Learning Games

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Kahoot is a game-based educational website that allows teachers and students to create, explore, and play a variety of educational games. Like other game-based tools such as Quizalize , Blooket , Quizizz, and Quizlet , Kahoot uses game-based learning principles to make learning fun, engaging, and accessible for students of all ages. Kahoot is simple, easy to use and can be read on any device. Students do not need to be signed in to play Kahoot. They come together using a common PIN. These are the games and challenges that you create with the tools provided by the Kahoots platform. Kahoot You can enter different types of questions and answers. Give them videos, photos, etc. It may include multimedia material such as . Kahoots can be held directly in the classroom (teaching mode) or it can be defined as a personal learning problem that students can play at their own pace (assignment mode). After completing the Kahoot program, teachers can access insights and statistics on student

Quizalize - Engage Your Class Using Game-based Quizzes

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Quizalize is a fun quiz tool that you use to increase students' engagement, increase engagement and improve learning. How Quizalize works is like the two gaming devices I reviewed earlier: Kahoot , Blooket , Quizlet and Quizizz . Teachers use Quizalize to create a variety of questions that students can use using generated code. As students complete their questions, teachers collect relevant insights and analysis data regarding their performance and immediately monitor students' progress. These reports are particularly useful in formal assessments, providing basic information for teachers to plan effective interventions, to provide students with a variety of learning opportunities, and to inform them about curriculum planning and learning strategies. As a teacher, you can use Quizalize to create blank questions or search an existing library (such as the Resources section) for existing questions created by other teachers. You can either play on the "Leadership"

Gamification in Education: The 5 Key Learning Principles Built Into Good Games

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The games are essentially attractive! They tend to motivate players and hold their attention for a long time without getting bored. What motivates the game? In his book “ What Video Games Can Teach Us Learning and Literacy,” James Paul Gee discusses game design principles that motivate and entertain games. He argues that a good video game (Ji is primarily a video game, but the principles are good games in this regard) has internal learning principles that make them more engaging and motivating. Ji (2003) focuses on five basic principles of learning, namely: 1. The principle of active and critical learning All aspects of the learning environment (including how semiotic areas are designed and presented) organized to promote active and critical learning rather than passive learning. 2. The Ticini principle Learning and understanding the principles of design and engineering is at the heart of the learning process. 3. Semiotic principle Learning and understanding relationships w